IFLA School Library Guidelines, 2nd edition
This is the new edition of the School Library Guidelines, approved by the IFLA Professional Committee in June 2015.
These guidelines constitute the second edition of the IFLA ‘School Library Guidelines’. The first edition of the school library guidelines was developed in 2002. They have been developed to assist school library professionals and educational decision-makers in their efforts to ensure that all students and teachers have access to effective school library programs and services, delivered by qualified school library personnel.
Bebras Australia | Digital Careers Computational Thinking Challenge For Students
“Bebras is an international student challenge whose goal is to promote computational thinking for teachers and students (ages 8-17 / school years 3-12). Bebras is aligned with and supports information and communication technology curricula across Australia. Bebras Australia is run by NICTA under the Digital Careers program, funded by the Australian Government. It’s a great way to get students interested and participating in information and communication technology (ICT) which could lead to an interest in pursuing a career in the exciting ICT industry!”
ISTE | 9 resources for teaching digital citizenship
“In classrooms where digital citizenship is taught effectively, the teachers often share two things in common: They model ethical technology use for their students on a daily basis, and they naturally incorporate conversations about it whenever technology is part of their lesson plan. In other words, they weave digital citizenship seamlessly throughout their curriculum.” There are some resources here to help you ion your task
8 Apps for Testing Student-Created Curriculum
Many teachers still create their own lesson plans, activities, and assessments based on curriculum standards and scope and sequences provided by their various educational guiding bodies. Technology can give students more opportunities whilst still allowing teachers to maintain a guiding hand.
Mean What You Say: Defining and Integrating Personalized, Blended and Competency Education – iNACOL “This paper provides a scan of the literature to expand the knowledge base for the field of online, blended, and competency-based education. Authors seek to integrate the core ideas of personalized learning, blended learning, competency education, and standards. The goal of the paper is to explain the nuances of key terms used across the field of K-12 education related to personalized, blended and competency education, and how the ideas integrate in order to create new learning models.”
The right conditions for creativity — The Learner’s Way
“Creativity is best served by a culture that values it. Ultimately the sum total of our beliefs, attitudes and behaviours will define our cultural valuing of creativity. Encouraging creativity begins with what we say and what we do to support it but the ultimate success of our endeavours will be measured by the degree to which creativity becomes a part of the culture of a school.”
A Handy Chart Featuring Some of The Best Tools and Apps for Creating Educational Screencasts ~ Educational Technology and Mobile Learning
“A screencast is a great way for teachers to create and share instructional videos and explanatory step-by-step tutorials with students. The quality of the video screen captures can sometimes impede the communicative intent of the message. Therefore, knowing what tools to use to create educational screencasts is as important as the content of the screencasts themselves. To assist teachers this curated collection of some of the best screen casting tools was put together. They are divided into four major categories: Web tools, Chromebook apps, iPad apps, and Android apps.”
Stories Teachers Share | Free listening on SoundCloud
Katrina Schwartz and Ki Sung at MindShift started a podcast titled “Stories Teachers Share”. It highlightst the many varied and interesting work teachers do daily. It gives teachers the opportunity to help the larger community better understand what it really means to be a teacher.
Letting Students Lead the Learning | An effective way to have students learn about a topic. “Instead of giving them access to that Google Document full of information and instructions, I asked students to investigate RSA animation to find out what it is and how they are created. Then groups worked together to write a project proposal explaining how they were going to execute this project. It required them to think through the purpose, strategy, and process before beginning their work. It asked them to do the work that most teachers do for them.”
Portal 2 Puzzle Maker – Valve Developer Community “The Puzzle Maker (also known as Puzzle Creator or Editor) is an in-game puzzle editor that allows the creation, testing, and publishing (to Steam Workshop) of custom single-player and co-op test chambers. The Editor also adds new lines from Cave Johnson which, altogether, adds a story to downloaded test chambers. The DLC introduces the player to “The Multiverse” which contains an infinite number of Earths, an infinite number of Apertures, and therefore, an infinite number of test chambers.
Puzzle Maker is not intended as a replacement of Hammer, which while more powerful and generalized in nature, is significantly more difficult and time consuming to use. It is possible to export a VMF from Puzzle Maker and open it in Hammer; many mappers do this to add polish or features that are not currently possible using the Puzzle Maker. Some mappers use the Puzzle Maker to quickly iterate through (and test) puzzle designs before building a chamber from scratch with Hammer. It is not possible to load a Hammer VMF file in Puzzle Maker.”
Kids Start Coding Their Vocab | Teacher Tech
An interesting approach that teaches coding and gives students a reason to do it. The idea is to practice coding using Google Docs. Links to more how-tos and extra options also in the piece
Posted from Diigo
. The rest of my favorite links are here
Filed under: Education, Library2.0, tools Tagged: | apps, educational technology, learning